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Elearning The Role of Graphics

elearning The Role of Graphics

Bullet points, well edited running content without graphics makes you sick and tired. Graphics are the powerful way to make sense of information in today's world; media playing a vital role in the learning industry imagine if you eliminate the media from the learning industry... hard to believe.

We only can use modalities that are most comfortable for the learner. For example, most learners are either visual or kinesthetic, thus a brain-friendly environment will lean heavily on teaching methods that include visuals, models, or hands-on activities.

Studies show that about 98% of all incoming information to the brain comes through the senses. Add to that the fact that over 87% of the learners in the classroom prefer to learn by visual and tactile means, and you have a recipe for failure if the primary methods of teaching are auditory.

There are so many great Websites that encourage and teach higher-level thinking that we do an injustice to our students if we do not lead them there. Using media is the key to moving students to higher-level thinking. Our students are already familiar with using the Internet and many of the software programs required to reach such higher-level thinking skills as creativity, problem solving, comparison and contrast, and evaluation. We need to lead them to the best of the best in term of media and to provide feedback as they work. Real world applications, such as the physics software that explores how to design amusement park rides utilizing g-forces without damaging the body, are exciting and fun, but they also lead students into problem solving and decision making.


In the process of the evolution of the learning industry, natural links between media and communication have been developed.

This is an age of cultural transition with the blossoming of new communication technologies: video, computers, the Internet, video conferencing, cell phones, WBT, CBT, Satellite Learning, etc. all of which are merging into one large network that can reach anyone anywhere. More than just receivers of information, people are producers ---gaining access to new technologies to communicate messages of their own. The term "new media" is gradually being dissociated from "mass media" as we expand from simply "media by the few for the many" to "media by the many for the many". People are gaining new voices, new ways of communicating with the world, and redefining the "communities" to which they belong.

Learning material that has too much graphics

Check out some e learning module where actually content is required you will media environment is very noisy, abundant, even polluted.

Graphics are wonderful, abundant, and fun to use. It can spice up fliers, newsletters, and posters. Yet too many graphic on a composition make it hard for the reader to concentrate on what the documents says.

The problem of having too much graphics is where to start when we think about media reform. Our own efforts to control our selections, combined with the efforts of large corporations to channel our choices, pose new challenges for people who know that democratic action depends on trustworthy communication.

We have never had more stuff to hear, see, scan, play, select, and view. We've never had more channels, and we're about to get so many more-check your cell phone for updates, and plug in that iPod.

Big media Gurus-Graphic learning experts-like to assure the users that we have all the information we need, and all the voice we want. And so we don't need any regulations that put limits on own media strategy.

How do we walk the fine line between the two?

"A picture really is worth a thousand words" that's true but we can't replace thousand words with a picture.

Learn the art and science and tips and tricks for choosing the right degree of graphics and creativity as per the requirements. Select the right piece of clip art, photograph, audio visual and the right format for your content/subject. Illustrate newsletters, Web pages, brochures, and presentations more effectively.

There are few basics which are always important for effective design.

1. Disclaimer

2. Consistency

3. Colors

4. Type/Fonts

5. Layout

6. Priority

7. Space

8. Borders

9. Make Multiple Layouts

10. Use only copyright Stock Illustrations or Photos

11. Proof Read

A feedback from a non media/graphic person most of the times play a vital role in judging the right blends. In most the cases eventually end users decides whether a piece work is worth watching and viewing.

We have to keep in mid that who is the end users their age group, academic background, geographic location etc.

Although media production is considered to be a time consuming, difficult, and expensive process, e learning production houses need to integrate media literacy and media production into their product in order to deliver end user for right blend of graphic. Rather than just being technical or peripheral, media production must be simple and central to the learning process.

Article Source: Pankaj_Kumar_Saxena

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